1.     FORWARD

2.     COMPETITION FORMAT

3.     ENTRY REQUIREMENTS

4.     PLAYER ELIGIBILITY TO PLAY

 5      GROUND AND HOSTING REQUIREMENTS

6      DISPENSATIONS

7.     TEAM & PLAYER NUMBERS

8.     GAME ON

9.     CHANGE OF FIXTURE

10.   DEFAULTS

11.   TEAM SHEETS

12.   SERIOUS INJURY REPORTING

13. COMPETITION POINTS, COMPETITION TABLES & DETERMINING WINNERS IN PLAYOFF AND FINALS MATCHES

14.   DISCIPLINARY PROCESS

15. COMPETITION RULES BREACH PROCESS

16. MISCELLANEOUS COMPETITION RULES

       16.1      REFEREE MATCH REPORTS

       16.2      REFEREE INSPECTION

       16.3      ALCOHOL & DRUG ABUSE

       16.4      MATCH BALLS

       16.5      CLASH OF JERSEY COLOUR

       16.6      BLUE CARD CONCUSSION

       16.7      NIGHT GAMES

       16.8      LIGHTNING SAFETY

       16.9      ABSENCE OF REFEREE

       16.10    HAKA PROTOCOL

17. APPENDICES

16. MISCELLANEOUS COMPETITION RULES

16.1    REFEREE MATCH REPORTS

Referees are to note on their match reports any stoppages for inappropriate crowd behaviour, if an Event Manager does not make him or herself known before the start of the game and any other non-compliance by teams/clubs must be noted.

16.2    REFEREE INSPECTION

All teams are to be available at least 20 minutes before a game commencing for team inspection by the referee. 

16.3    ALCOHOL & DRUG ABUSE

The referee has the right to send off any player he suspects to be under the influence of drugs or alcohol.

16.4    MATCH BALLS

When made available the official match ball for all BOP Rugby Competitions shall be issued for all fixtures.

16.5    CLASH OF JERSEY COLOUR

In the event of team colour clashes, the home team shall make the jersey (colour) changes to clearly distinguish players/teams.

16.6    BLUE CARD CONCUSSION

All information around the Blue Card Concussion process can be found on the Bay of Plenty Rugby Union website.


16.7    NIGHT GAMES

The option of playing night games at Baywide level is available to clubs providing that the lights meet the required minimum lighting levels for Clubs (160 lux) and that the required Notification Change of Fixture Online Form is completed 7 days prior to the game.  If a night game is stopped due to player safety, weather or light failure, that game must be 75% completed before a result can be achieved.

16.8    LIGHTNING SAFETY

You can view the World Rugby Lightning Safety Guidelines here.

16.9    ABSENCE OF REFEREE

16.9.1:   Every endeavour will be made to appoint referees to all matches played on a full sized field by the Bay of Plenty Rugby Referees Club.  Referee appointments for these games game be viewed on the Bay of Plenty Rugby Union Draws web page.  

16.9.2:   At times due to referee shortage, a referee may not be appointed to your game.  You can always see referee appointments on the draw. If there is nothing displayed against your game, then assume no referee has been appointed.

16.9.3:   If the appointed referee does not turn up to a match, for whatever reason, the two teams need to agree upon a replacement referee. If they cannot agree, the home team appoints a referee. (Law 6. 1 – World Rugby Laws of the Game).   Please inform Bay of Plenty Rugby Union by Monday following the game (refereeadmin@boprugby.co.nz) if an appointed referee does not turn up.

16.9.4:    The following preference should be applied in the case of no referee:

16.9.4.1:    A current Registered Referee.

16.9.4.2:    A current Associate Referee (An associate referee can referee any grade of rugby from Premier to under 11, however contested scrums can only be played up to and including under 19 and below).

16.9.4.3:    If rule 16.9.4.1 or 16.9.4.2 are not possible, then the game can proceed, however due to safety considerations contested scrums are not permitted.

16.10 HAKA PROTOCOL

If a team wishes to perform a haka, then they are required to advise the opposition and referee prior to kick off and in sufficient time to allow for the kick off to be completed at the assigned time. Any team performing a haka must do so from behind their own 10m line for the duration of the haka. The Opposition team must also remain behind their own 10m line for the duration of their opponent’s haka.  The first team to cross their 10m line will be deemed to be the offending team.