1.     FORWARD

2.     COMPETITION FORMAT

3.     ENTRY REQUIREMENTS

4.     PLAYER ELIGIBILITY TO PLAY

 5      GROUND AND HOSTING REQUIREMENTS

6      DISPENSATIONS

7.     TEAM & PLAYER NUMBERS

8.     GAME ON

9.     CHANGE OF FIXTURE

10.   DEFAULTS

11.   TEAM SHEETS

12.   SERIOUS INJURY REPORTING

13. COMPETITION POINTS, COMPETITION TABLES & DETERMINING WINNERS IN PLAYOFF AND FINALS MATCHES

14.   DISCIPLINARY PROCESS

15. COMPETITION RULES BREACH PROCESS

16. MISCELLANEOUS COMPETITION RULES

       16.1      REFEREE MATCH REPORTS

       16.2      REFEREE INSPECTION

       16.3      ALCOHOL & DRUG ABUSE

       16.4      MATCH BALLS

       16.5      CLASH OF JERSEY COLOUR

       16.6      BLUE CARD CONCUSSION

       16.7      NIGHT GAMES

       16.8      LIGHTNING SAFETY

       16.9      ABSENCE OF REFEREE

       16.10    HAKA PROTOCOL

17. APPENDICES

8.    GAME ON

8.1      Game On is a flexible game format designed to enable games to proceed with meaningful outcomes despite teams being unable to meet normal team number and/or front row considerations. It is specifically designed to reduce the number of defaults, which means games can be played with reduced playing numbers with the results to count towards competition standings.

8.2      It applies to all junior club, secondary school and senior rugby competitions that the various competition committees choose to not designate as “Premier Grades”. 

8.3      All “Game On” provisions can be found in the New Zealand Rugby DOMESTIC SAFETY LAW VARIATIONS Appendix 1

8.2      The grades that “Game On” applies to can be found in Appendix “9”